Ludology Questions for Consideration

From Gerald R. Lucas
Revision as of 08:53, 12 February 2019 by Grlucas (talk | contribs) (Created page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. What is ludology? Who is associated with the study?
  2. What is simulation? In what ways is it important?
  3. What do the ludologists object to in the approach of narratology or cyberdrama?
  4. Aarseth states that a computer “is not a medium.” What does he mean?
  5. How does Moulthrop theorize “serious play”?
  6. What is a “configuration practice”?
  7. What does Jenkins identify as the “narrative possibilities” of games? (Cf. “micro narratives”)
  8. What is “environmental storytelling”?
  9. Why is space and spatiality important in ludology?
  10. How does ludology fit with our current discussions of a new media approach to education?