New Media Suggested Reading and Viewing

From Gerald R. Lucas
Revision as of 06:34, 12 December 2018 by Grlucas (talk | contribs) (Added link.)

An annotated bibliography for the study of new media compiled for my NMAC 4460 course.

This collection of essays, articles, videos, and fiction explore the many facets of "new media". Use these suggestions as a basis for your investigation into these various topics that make up our current understanding of new media. This is an on-going project, so if you have suggestions for articles to include, please suggest them on the talk page or below.[a]

Anthologies

  • Gray, Chris Hables; Mentor, Steven; Figueroa-Sarriera, Heidi J., eds. (1995). The Cyborg Handbook. New York: Routledge. ISBN 0415908493.
  • Spiller, Neil, ed. (2002). Cyber Reader: Critical Writing for the Digital Era. Phaidon Press. ISBN 0714840718.
  • Wardrip-Fruin, Noah; Harrigan, Pat, eds. (2004). First Person: New Media as Story, Performance, and Game. Cambridge: MIT Press. ISBN 0262232324.
  • Wardrip-Fruin, Noah; Montfort, Nick, eds. (2003). The New Media Reader. Cambridge: The MIT Press. ISBN 0262232278.[b]

Defining New Media

  • Lucas, Gerald (Dec 23, 2013). "New Media". LitMUSE. Medium. Retrieved 2018-08-12. New media studies involve the digital technologies of human participation and communication, and the study of the social and cultural changes that these technologies precipitate. Includes presentation slides and audio.
  • Manovich, Lev. "New Media from Borges to HTML". In Wardrip-Fruin; Montfort. NMR (PDF). p. 13–25. Retrieved 2018-08-11.
  • Murray, Janet H. "Inventing the Medium". In Wardrip-Fruin; Montfort. NMR. p. 3–11.
  • Spiller, Neil (2002). "Introduction". In Spiller. Cyber Reader. p. 6–19.

Fiction

Foundational and Transitional Thinking

Artificial Intelligence, Machine Learning, and Advanced Computing

Being Digital: Revolution and Democracy

Cyberdrama & Ludology

Cyberspace, VR/RL, Augmented Reality

Cyborg(ology), Transhumanism, Posthumanism

Digital Humanities

  • Kirschenbaum, Matthew G. (2010). "What Is Digital Humanities and What's It Doing in English Departments?" (PDF). ADE Bulletin (150). Retrieved 2018-08-22. [DH] harbors networks of people who have been working together, sharing research, arguing, competing, and collaborating for many years.... a culture that values collaboration, openness, nonhierarchical relations, and agility.
  • Lucas, Gerald (September 3, 2013). "Defining Digital Humanities". Digital Humanities. Medium. Retrieved 2018-08-19. DH stands at the intersection of art and science; it makes technology explicit in our understanding and interpretation of culture. DH makes clear that the humanities and technology are inseparable.
  • Presner, Todd; Schnapp, Jeffrey; Lunenfeld, Peter (June 22, 2009). "The Digital Humanities Manifesto" (PDF). Todd Presner. 2.0. Retrieved 2018-08-22.

HCI, Information Architecture, Hypertext, and the (e)Book

How does the digital influence the way we think? Or, is the medium truly the message?

  • Coover, Robert (1992). "The End of Books". In Wardrip-Fruin; Montfort. NMR. p. 705–709.
  • Harris, Tristan (May 18, 2016). "How Technology is Hijacking Your Mind — from a Magician and Google Design Ethicist". Thrive Global. Medium. Retrieved 2018-08-16. When using technology, we often focus optimistically on all the things it does for us. But I want to show you where it might do the opposite.
  • Lucas, Gerald R. (Fall 2011). "Norman Mailer and the Novel 2.0". The Mailer Review. 5 (1): 248–263.
  • Moulthrop, Stuart (1991). "You Say You Want a Revolution? Hypertext and the Laws of Media". In Wardrip-Fruin; Montfort. NMR. p. 691–704.
  • Rosenberg, Scott (April 11, 2017). "How Google Book Search Got Lost". Wired. Backchannel. Retrieved 2018-08-16.
  • Winner, Langdon (1986). "Mythinformation". In Wardrip-Fruin; Montfort. NMR. p. 587–598.

Open Source, Free, and Proprietary Software

Software and code determines how we work and play.

Participatory Culture & IP

Issues in open, free, and proprietary culture and its creation and consumption.

Privacy and Security

The Future & the Singularity

Social / Cultural / Educational Media

Notes

  1. I try to link all sources if they are available online, even if the reference points to a book.
  2. NMR refers to Wardrip-Fruin and Montfort. If an online version is available, I will supply the direct link. Other references are linked directly.

References