Ludology Questions for Consideration: Difference between revisions

From Gerald R. Lucas
m (Updated category.)
No edit summary
 
Line 11: Line 11:


[[Category:Media Study Guides]]
[[Category:Media Study Guides]]
[[category:On New Media]]
[[category:New Media]]

Latest revision as of 09:21, 24 July 2020

  1. What is ludology? Who is associated with the study?
  2. What is simulation? In what ways is it important?
  3. What do the ludologists object to in the approach of narratology or cyberdrama?
  4. Aarseth states that a computer “is not a medium.” What does he mean?
  5. How does Moulthrop theorize “serious play”?
  6. What is a “configuration practice”?
  7. What does Jenkins identify as the “narrative possibilities” of games? (Cf. “micro narratives”)
  8. What is “environmental storytelling”?
  9. Why is space and spatiality important in ludology?
  10. How does ludology fit with our current discussions of a new media approach to education?