This sounds like complete crap to me. AppleInsider and Ars Technica report that Apple has adopted a new hardward standard that will limit the playback of “Freeplay”-enabled media on non-compliant devices — even if no laws are being broken. Based on the report, it seems that this is going to be a reality across Apple’s [...]
New Media Video
Macon State student Brandon Thompson created a digital story about new media, featuring some brief sound bytes from yours truly. He did an excellent job and is a credit to MSC-TV and the college. Way to go, Brandon.
Writely
As if Google Notebook wasn’t cool enough. Now there’s Writely, an online word processor that seems to have been acquired by Google (of course). Who needs Word when you can do all of your word processing online? According to their web site, documents can be shared and stored online, to be edited from any web [...]
New Media?
“It’s now obvious nobody yet knows how to create a successful, and truly new, medium.” Steve Lohr, in yesterday’s NYTimes, observes that new media, specifically that based around the Internet, revolves around two aspects: searching and shopping. All else — the promise of virtual reality, multimedia dissemination, and other interactive digital components — has not [...]
Janet Murray’s Holodeck (Or, Technology and the Creative Artist Wrap Up, Part 2)
For many, Janet Murray‘s Hamlet on the Holodeck represents the foundational text that defines cyberdrama and narrativism. Her seminal work theorizes a “universal fantasy machine” that the “half hacker, half bard” could use “to write stories that cannot be told in other ways” (15, 9). This experience, one that Murray likens to Star Trek‘s holodeck, [...]
Hey, What About Truth and Beauty? (Or, Technology and the Creative Artist Wrap Up, Part 1)
I began this semester by asking the question “what is art”? After a discussion that suggested art was anything from an escape to humanity’s finest achievement, we, perhaps artificially, narrowed our definition to state that art is always: critical, penetrating, challenging, engaging public: influential, inspiring, controversial historically positioned: technologically positioned/determined imaginative narrative mimetic: mirrors the [...]
Configuration and Interpretation
The section of First Person on ludology suggests that video games should be studied differently than one would study a narrative; i.e., they are not (just) stories, so the considerations of play must be considered foremost. The most useful discussion in this section centers around configuration.